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eve isk Tips on electronic warfare | Uncategorized

Electronic warfare is divided into three parts: interference, anti-interference and signal enhancement Interference is most commonly used include signal interference, fire disturbance, interference with the transition rate of interference; Anti-interference is the interference of the resistance against the four equipment; Signal enhancement often overlooked by some people, but the clever use of the same to achieve very good results. Following is a brief account of the electronic warfare related equipment: Signal interference and anti-interference: Signal interference is often said that ECM equipment,eve isk, and anti-jamming is the ECCM. The purpose is to interfere with each other can not lock any target, so can not use the vast majority of offensive weapons and equipment. ECM equipment Category 5, 4 of which category the radar for four racial types: gravity meter, magnetometer, light, radar, and one kind of compound interference: multi-spectral jammer. Signal jamming equipment continued to 20 seconds each time you enable, in the first seconds determine the success rate when, if successful next month is Shi each other within 20 seconds of interference can not be locked, if there is no effect on failure, until 20 seconds after the end of next chance determining when recalculated. Signal interference formula for success: the success rate = disturbance intensity / signal intensity of each other. Ie: if using gravity meter jammers (interference device intensity is 6), interference with a badger hunting (signal strength 15), the success rate was 6 / 15 = 40%, while the multispectral jammer (signal strength 4) interference with the same objectives, the success rate shall be 4 / 15 = 26.67% Number of jammers can simultaneously on a single target interference, the effect stack. Assembly power is calculated by: 1 - (1 - Success rate) ^ n. Gravitational disturbances such as three hunting badgers also interfere with an overall success rate when 1 - (1-40%) ^ 3 = 78.4%,tera online gold, better than a strong jammer, but obviously not as good as interference with three different targets (total success rate 120%,ffxiv power leveling, that is an average of 1.2 goals interference). Of course, further simplifying the above data is simplified, different devices have different disturbance intensity, different ships have different signal strength, so will change. As the targeted jammers on the effects of a different race boat very poor, so it was that the "actual combat unpredictable opponents of race" and gave up 4 choose more specific interference spectrum interference device, which is lost in the bias is in fact 5 kinds of jamming each purpose must be selected according to actual needs, not the best general-purpose configuration. For my part, do not tend to multi-spectral interference can be seen from the above formulas, the effect of loading equipment targeted interference spectrum interference than the more strongly by 50%. The difference is quite obvious. There are several noteworthy for three kinds of ECCM: Proactive and passive two ECCM no need to use more spectrum, because they are using family of ships which are very clear, no need to waste the extra capacitors to increase the strength of other radar systems. The projection type ECCM no races, all the ships of the four races have the same effect. ECCM enhanced signal intensity maximum of 100%, no matter what way increase, will not exceed 100% signal strength. If the ship has been interference, in any case increased, the interference will not immediately enhance the signal strength on the next cycle will determine the role of interference. Finally, a suggestion: Under normal circumstances, the cruiser or the following vessels without the necessary equipment ECCM equipment, unless it is a professional electronics (such as the Blackbird) only need to consider this issue. I do recommend the one hand, because the signal strength of a low base, even if the enhancement is very limited; the other hand, for the frigate and the cruiser is in the tank is too valuable, there is no need for such a "possibility" to prevent the occupation of one. Fire disturbance Fire interference against gun ship, the missile Fire Control Fire Control system, there is no potential for interference. And slow network similar to interfere with fire and no anti-interference measures. The effect of interference is to reduce fire artillery optimal distance (distance inaccurate unabated) and Fort speed. Although many people do not seriously interfere with fire, but fire gunboat for interference is a very effective way of interference: reduction in range can be more easily after the kite-flying; from the sky after the close surround Fort speed has become more secure. Moreover, interference with fire control fire control interference effects can be superimposed, but not very good defense (weapons upgrade system, tracking computer, cable and other equipment the enemy enhancer can increase the speed range and battery, but the additive effect than not reduction of interference into the fire control effects). Signal enhancement and signal suppression Signal enhancement used to increase their distance from the lock, and signal suppression is used to shorten the distance of the enemy's lock. It is also a very effective method, but often overlooked. Signal enhancement device (sensor enhancer) to increase their distance and 50% of the lock signal resolution, and signal to suppress (weaken remote sensing devices) is to reduce the distance and the enemy 35% of the locked signal resolution. Since there is no signal to suppress the concept of success rate, in most cases can be considered necessary in the function, so remote on the fire fighting fleet, when suppression of the other part of the ship (especially the ship) can greatly reduce the enemy's firepower output, thus disguised effectively suppress enemy fire. Even more frightening is the signal suppression, regardless of race, and no punishment can be completely superimposed (note that the game device will be punished, but the measured penalty can be completely ignored.) Below I have measured out a set of data, can better explain the signal enhancement and signal suppression of the application: Person: Remote lock of 4,tera online gold, when the base lock open crow distance 90KM, a sense enhanced open, locked away for the 135KM. I: 3 remote locking study, based on open hunting badger locked when the distance 66.125KM. I told him with a weakened induction device, the lock from his reduced 87.75KM (reduction to 47.25KM), has been less than the base locked away, I wish to open a sensor device weakened his locked away again reduced into 57KM (reduced amount of 30.25, less than the first number, the so-called punishment is that it means). Therefore, the electronic ship's equipment for a fleet of combat strength, has played a very important factor, hope you turn gunboat C family friend ship before the electronic transition would not take long repair skills are greatly improved its Fleet combat!Related topics article:



Tags : eve - isk - tips - electronic - warfare
Posted by coolingame at Sun 22 August 2010 Time 22:46
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